Big Data Series

The  is an MCM-sanctioned programme to develop a scenario that sees a huge amount of simulated participants pitted against each other, with each participant "learning" how to beat their opponents and getting better over time. The series was originally called the Machine Learning Series, but was renamed as it does not strictly fit that criteria, and Big Data is cooler.

250 participants were initially generated with a bunch of constant and variable traits on July 23, 2017. Notable traits include interest (how often the participant will want to participate), natural skill (representing inate ability) and experience (which increases as the participant participates but deteriorates over time). When the simulations were determined to work as intended and matchmaking ratings (MMR) were introduced, on July 25, a system was developed wherein participants join and leave twice-daily 3-hour sessions, during which they queue to be matched with an opponent. The matchmaker tries to match participants with an opponent of similar MMR but does not necessarily have to, and when an approximately-five-minute match is complete, they may requeue if the 3 hour session has not ended. An influx of new players (the player list grew up to 1000 as of September 2017) and slow change of each players' "interest" is intended to keep things fresh long-term.

These twice-daily, three hour sessions of being able to queue for matchmaking – provisionally entitled BDS Rated – are the backbone of the Big Data Series, providing a constant battlefield for participants to test themselves against those of similar ability and acting as an insight in to the best participating players – around 2000 matches are simulated each day. On July the 27th–28th, the first tournament took place, entitled Tournytest, pitting the top 16 players against each other. Another larger tournament, the Elite Series, began on August 5, but was cancelled part-way through.

Future planned developments include team games (doubles, triples, perhaps even huge team games), the simulation of friendship/rivalry/synergy, player profiles (being set in WBVDKT 2011 so being from civs/planets/regions), and the development of playstyles (with rock-paper-scissors–esque relationships with each other and simulation of AI deciding when participants should use each playstyle).

Planned premier tournaments
Two recurring premier tournaments are planned, one for 3v3 and one for 1v1.

The 3v3 series will be the flagship, entitled the Galactic Championship. It will consist of a regular regional play (of which there are 3 main regions; Caporea, Kashtana, and Tudia), a regional final (LAN), a galactic qualifying (LAN), and a galactic final (LAN). The championship will reoccur in "seasons", the first of which will probably have an open qualifying system for teams to get in to the regular regional play. When qualifying ends and has decided around 10 successful teams, they will begin regular regional play, versing each other at least once. The top few will qualify for the regional finals event, which will determine the seed order of the top teams in the region and crown a champion.

The champion from each region will automatically qualify for the 8-team galactic final. The remaining 5 spots will be contested in the galactic qualifying, where each region sends their 5-next-best teams. The galactic final spots are completely open to those in the qualifier – it could be that the final consists of 1 team from each of two regions, and then 6 teams from a single region. The format for the final has not been decided, but it will probably be MCM Royale-like Second Chance or double-elimination. It will also be seeded so that as much cross-regional matchups happen as possible. Either way, a galactic champion will be crowned.

For the next season, if the player skill density is high enough, a second (regional) league will be introduced beneath the top league. The top 5 teams from the previous regional play will auto-qualify for the top league, granted they keep 2 of the 3 players from the previous season, however the bottom 5 spots will be available to an open-qualifier. The top 5 in that qualifier will be placed on the top league, and the following 10 places will be placed in the second league. At that point there will be six main sections to the Galactic Championship:


 * Top regular league play, occurring concurrently with
 * Second regular league play
 * Promotion tournament
 * Top regional final
 * Inter-regional qualifiers
 * Galactic final

The regular play for both leagues will be as in the previous season – regional, and all teams versing each other.

The promotion tournament will see a mini-tournament between 8 teams: The bottom 4 from the top league, and the top 4 from the second league. Those that come out of the tournament 1st through 4th are given a spot in the following season's top league regular play, and those that finish bottom 4 go on to the second league.

The top regional final will see a regional champion crowned as in season 1.

For the galactic final, 3 spots will be awarded to the regional champions again. The next 6 spots will be awarded to regions according to the top 6 finishers of the previous galactic final. The final 3 spots will be open to an inter-regional qualifier like in season 1. That rounds out season 2.

The following seasons, the top 8 of the top league will auto-qualify for the following season's regular regional play, and the bottom 2 will face the top 2 from the second league to promote/relegate. The bottom 5 of the second league will always be kicked and have to participate in open qualifying, meaning second league places 3rd through 5th are guaranteed a spot in the next season's second league regular play. The rest of the championship season will follow the same format as season 2.

In general for the GC, teams are more about the players on them than the team name or organization. Because of this, teams must keep 2 of the 3 players that started the season on the team throughout the season, or risk losing their spot and promoting those below them.

For 1s, DBS ranked will play a much bigger part and seasons will play some part, but matter less. Initially, a 64-player knockout bracket will decide a champion with a big cash prize. Following this, a player can only become champion by defeating the current champion in regularly-scheduled challenges (weekly or monthly). How the challenger is determined is still up for decision – it could possibly be the highest-ranked player who wants to challenge, or determined by regularly-scheduled challenger tournaments, or decided by committee based on possible popularity of the challenge match. Each challenge will probably be a best-of series, will be worth worth a lot of money for both participants. There will also be a slight bonus for reigning the longest during a "season" (which lines up with the 3s Galactic Championship seasons).